Alive Gaming Network DARPA ERIS Submission

Updated: Aug 20
Alive Gaming Network (AGN), in NSF I-Corps 3/26, is developing a scalable, multi-user platform capable of supporting the number of users required by the DoW—a capability not currently available elsewhere. As a first mover, AGN aims to become the leading mobile interactive platform for high-volume video-streaming content. The opportunity has strong financial potential and DoW relevance, as modern warfare increasingly depends on multi-user coordination with unmanned-systems interfaces before and during deployment. Numerous BAAs focused on UAS present strong opportunities for AGN’s technology.
AGN is building a many-to-one, real-time platform that enables large numbers of human or AI users to control one shared application through browser-based mobile devices. By separating participation from rendering, one authoritative simulation can accept independent inputs from many low-cost endpoints.
AGN demonstrated the concept in Unity with Magic Bus: users scan a QR code, open an HTML5 phone controller, and interact with a shared MVP game. Proposed work will mature this prototype into a secure, scalable platform for command and control, training, collaborative simulation, and NGC2 integration.
If funded, AGN will address latency at scale, resilient networking, secure identity and session management, and input aggregation. The goal is one real-time system without custom hardware, installed software, or separate rendered sessions, supporting DoW coordination with unmanned systems.
Mobile, Mobile Tech, Mass participation, shared-screen gaming, browser controllers, training simulation, human-machine teaming interactive multiplayer video games, wargaming, simulations
Most Fun Multiplayer Video Games With As Many AI Or Live Players On One Screen As The Customers Want Both Online And As The New 21st Century Arcades.


Comments